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path: root/ue2/imgsynth2/cbitmap.h
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* - colortable now uses uint32_t as identifiermanuel2009-05-021-2/+32
* rewrote pixmap::read to do more sanity checksmanuel2009-05-011-4/+2
* mergemanuel2009-05-011-1/+2
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| * Adding cpixelformat_indexd8.h and .cpp. Adding virtual methode getColorMode t...Günther Neuwirth2009-05-011-0/+5
* | - removed runtime generated output filesmanuel2009-05-011-13/+117
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* adding filename param to write(...)manuel2009-04-291-1/+1
* Moved a lot of stuff around to get abstract cbitmap workingmanuel2009-04-281-5/+72
* forgot cbitmap.hmanuel2009-04-281-0/+72
* making cbitmap abstractmanuel2009-04-281-236/+0
* Adding ue2manuel2009-04-271-0/+236