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| 1 | |||
| 2 | +-----------------+ | ||
| 3 | | CS 140 | | ||
| 4 | | SAMPLE PROJECT | | ||
| 5 | | DESIGN DOCUMENT | | ||
| 6 | +-----------------+ | ||
| 7 | |||
| 8 | ---- GROUP ---- | ||
| 9 | |||
| 10 | Ben Pfaff <blp@stanford.edu> | ||
| 11 | |||
| 12 | ---- PRELIMINARIES ---- | ||
| 13 | |||
| 14 | >> If you have any preliminary comments on your submission, notes for | ||
| 15 | >> the TAs, or extra credit, please give them here. | ||
| 16 | |||
| 17 | (This is a sample design document.) | ||
| 18 | |||
| 19 | >> Please cite any offline or online sources you consulted while | ||
| 20 | >> preparing your submission, other than the Pintos documentation, | ||
| 21 | >> course text, and lecture notes. | ||
| 22 | |||
| 23 | None. | ||
| 24 | |||
| 25 | JOIN | ||
| 26 | ==== | ||
| 27 | |||
| 28 | ---- DATA STRUCTURES ---- | ||
| 29 | |||
| 30 | >> Copy here the declaration of each new or changed `struct' or `struct' | ||
| 31 | >> member, global or static variable, `typedef', or enumeration. | ||
| 32 | >> Identify the purpose of each in 25 words or less. | ||
| 33 | |||
| 34 | A "latch" is a new synchronization primitive. Acquires block | ||
| 35 | until the first release. Afterward, all ongoing and future | ||
| 36 | acquires pass immediately. | ||
| 37 | |||
| 38 | /* Latch. */ | ||
| 39 | struct latch | ||
| 40 | { | ||
| 41 | bool released; /* Released yet? */ | ||
| 42 | struct lock monitor_lock; /* Monitor lock. */ | ||
| 43 | struct condition rel_cond; /* Signaled when released. */ | ||
| 44 | }; | ||
| 45 | |||
| 46 | Added to struct thread: | ||
| 47 | |||
| 48 | /* Members for implementing thread_join(). */ | ||
| 49 | struct latch ready_to_die; /* Release when thread about to die. */ | ||
| 50 | struct semaphore can_die; /* Up when thread allowed to die. */ | ||
| 51 | struct list children; /* List of child threads. */ | ||
| 52 | list_elem children_elem; /* Element of `children' list. */ | ||
| 53 | |||
| 54 | ---- ALGORITHMS ---- | ||
| 55 | |||
| 56 | >> Briefly describe your implementation of thread_join() and how it | ||
| 57 | >> interacts with thread termination. | ||
| 58 | |||
| 59 | thread_join() finds the joined child on the thread's list of | ||
| 60 | children and waits for the child to exit by acquiring the child's | ||
| 61 | ready_to_die latch. When thread_exit() is called, the thread | ||
| 62 | releases its ready_to_die latch, allowing the parent to continue. | ||
| 63 | |||
| 64 | ---- SYNCHRONIZATION ---- | ||
| 65 | |||
| 66 | >> Consider parent thread P with child thread C. How do you ensure | ||
| 67 | >> proper synchronization and avoid race conditions when P calls wait(C) | ||
| 68 | >> before C exits? After C exits? How do you ensure that all resources | ||
| 69 | >> are freed in each case? How about when P terminates without waiting, | ||
| 70 | >> before C exits? After C exits? Are there any special cases? | ||
| 71 | |||
| 72 | C waits in thread_exit() for P to die before it finishes its own | ||
| 73 | exit, using the can_die semaphore "down"ed by C and "up"ed by P as | ||
| 74 | it exits. Regardless of whether whether C has terminated, there | ||
| 75 | is no race on wait(C), because C waits for P's permission before | ||
| 76 | it frees itself. | ||
| 77 | |||
| 78 | Regardless of whether P waits for C, P still "up"s C's can_die | ||
| 79 | semaphore when P dies, so C will always be freed. (However, | ||
| 80 | freeing C's resources is delayed until P's death.) | ||
| 81 | |||
| 82 | The initial thread is a special case because it has no parent to | ||
| 83 | wait for it or to "up" its can_die semaphore. Therefore, its | ||
| 84 | can_die semaphore is initialized to 1. | ||
| 85 | |||
| 86 | ---- RATIONALE ---- | ||
| 87 | |||
| 88 | >> Critique your design, pointing out advantages and disadvantages in | ||
| 89 | >> your design choices. | ||
| 90 | |||
| 91 | This design has the advantage of simplicity. Encapsulating most | ||
| 92 | of the synchronization logic into a new "latch" structure | ||
| 93 | abstracts what little complexity there is into a separate layer, | ||
| 94 | making the design easier to reason about. Also, all the new data | ||
| 95 | members are in `struct thread', with no need for any extra dynamic | ||
| 96 | allocation, etc., that would require extra management code. | ||
| 97 | |||
| 98 | On the other hand, this design is wasteful in that a child thread | ||
| 99 | cannot free itself before its parent has terminated. A parent | ||
| 100 | thread that creates a large number of short-lived child threads | ||
| 101 | could unnecessarily exhaust kernel memory. This is probably | ||
| 102 | acceptable for implementing kernel threads, but it may be a bad | ||
| 103 | idea for use with user processes because of the larger number of | ||
| 104 | resources that user processes tend to own. | ||
