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/*
This file is a part of "Didrole's Update Tool"
©2k12, Didrole
License : Public domain
*/
#include "../../Open Steamworks/Steamworks.h"
#include <map>
extern HSteamPipe g_hPipe;
std::multimap<int, CCallbackBase *> g_callbacksMap;
class Callback : public CCallbackBase
{
public:
void AddRegisteredFlag()
{
m_nCallbackFlags |= k_ECallbackFlagsRegistered;
}
};
void STEAM_CALL SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback )
{
((Callback*)pCallback)->AddRegisteredFlag();
g_callbacksMap.insert(std::pair<int, CCallbackBase *>(iCallback, pCallback));
}
void STEAM_CALL SteamAPI_UnregisterCallback( class CCallbackBase *pCallback )
{
for(std::multimap<int, CCallbackBase *>::iterator i = g_callbacksMap.begin(); i != g_callbacksMap.end();)
{
if(i->second == pCallback)
{
g_callbacksMap.erase(i++);
}
else
i++;
}
}
void STEAM_CALL SteamAPI_RunCallbacks()
{
CallbackMsg_t callbackMsg;
while(Steam_BGetCallback(g_hPipe, &callbackMsg))
{
// We are making a copy of the data to be able to call Steam_FreeLastCallback before sending the data to the callback handlers
// That will allow recursive calls to this function to work properly (ie: no infinite processing of the same callback)
unsigned char* pubData = new unsigned char[callbackMsg.m_cubParam];
memcpy(pubData, callbackMsg.m_pubParam, callbackMsg.m_cubParam);
Steam_FreeLastCallback(g_hPipe);
std::pair<std::multimap<int,CCallbackBase *>::iterator, std::multimap<int, CCallbackBase *>::iterator> range = g_callbacksMap.equal_range(callbackMsg.m_iCallback);
for(std::multimap<int, CCallbackBase *>::const_iterator i = range.first; i != range.second; ++i)
{
i->second->Run(pubData);
}
delete[] pubData;
}
}
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