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authormanuel <manuel@mausz.at>2011-04-25 14:39:00 +0200
committermanuel <manuel@mausz.at>2011-04-25 14:39:00 +0200
commit41a31420cf091aeb4e986503387855d41e550106 (patch)
treeffbe0be5f9630a0bab2deb0b5df37c174bf40db1 /pacman-c++/bonuspoint.cpp
parentbbd2a69a962d15f74a4afcb7b66462eac9fa5008 (diff)
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- add intro sound on every round
- add dieing sound - add dieing animation - add die on moving onto colorized block
Diffstat (limited to 'pacman-c++/bonuspoint.cpp')
-rw-r--r--pacman-c++/bonuspoint.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/pacman-c++/bonuspoint.cpp b/pacman-c++/bonuspoint.cpp
index c90cccc..a6736c4 100644
--- a/pacman-c++/bonuspoint.cpp
+++ b/pacman-c++/bonuspoint.cpp
@@ -26,11 +26,10 @@ BonusPoint::BonusPoint(QGraphicsItem *parent)
26 setSprite(rand * 20 + Constants::sprite_margin, Constants::sprite_margin, Constants::field_size.width, Constants::field_size.height); 26 setSprite(rand * 20 + Constants::sprite_margin, Constants::sprite_margin, Constants::field_size.width, Constants::field_size.height);
27} 27}
28 28
29bool BonusPoint::enter(Actor *actor) 29GameEntity::EnteredState BonusPoint::enter(Actor *actor)
30{ 30{
31 actor->addRoundPoints(Constants::Game::bonus_point_value); 31 actor->addRoundPoints(Constants::Game::bonus_point_value);
32 m_eaten = true; 32 return DestroyedEntity;
33 return false;
34} 33}
35 34
36void BonusPoint::onDie(Actor *actor) 35void BonusPoint::onDie(Actor *actor)