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authormanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
committermanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
commit651a1bee1adc5318922d1b37b0cea11a65df71e2 (patch)
treea60d4921d569f0b4b817e31e049cbc64d11d05f9 /pacman-c++/gameentity.h
parentfae7c3377c8995b217e620c5cf1e963b3ab1e84a (diff)
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make removal of items from scene delayed by one tick (looks better)
all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
Diffstat (limited to 'pacman-c++/gameentity.h')
-rw-r--r--pacman-c++/gameentity.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/pacman-c++/gameentity.h b/pacman-c++/gameentity.h
index afa3aba..2fde095 100644
--- a/pacman-c++/gameentity.h
+++ b/pacman-c++/gameentity.h
@@ -1,6 +1,8 @@
1#ifndef GAMEENTITY_H 1#ifndef GAMEENTITY_H
2#define GAMEENTITY_H 2#define GAMEENTITY_H
3 3
4#include "constants.h"
5#include "pixmapitem.h"
4#include <QtGlobal> 6#include <QtGlobal>
5 7
6class Actor; 8class Actor;
@@ -9,12 +11,20 @@ class Actor;
9 * Base class for entities that interact in the game 11 * Base class for entities that interact in the game
10 */ 12 */
11class GameEntity 13class GameEntity
14 : public PixmapItem
12{ 15{
13public: 16public:
14 GameEntity(); 17 GameEntity(Color::Color color = Color::none, QGraphicsItem *parent = 0);
18 GameEntity(QGraphicsItem *parent);
15 virtual ~GameEntity() 19 virtual ~GameEntity()
16 {}; 20 {};
17 21
22 /* color of entity */
23 virtual Color::Color color()
24 {
25 return m_color;
26 }
27
18 /* returns whether the actor may enter this field */ 28 /* returns whether the actor may enter this field */
19 virtual bool checkEnter(Actor *) 29 virtual bool checkEnter(Actor *)
20 { 30 {
@@ -42,9 +52,9 @@ public:
42 virtual void onDie(Actor *) 52 virtual void onDie(Actor *)
43 {}; 53 {};
44 54
45
46protected: 55protected:
47 bool m_eaten; 56 bool m_eaten;
57 Color::Color m_color;
48}; 58};
49 59
50#endif // GAMEENTITY_H 60#endif // GAMEENTITY_H