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authormanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
committermanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
commit651a1bee1adc5318922d1b37b0cea11a65df71e2 (patch)
treea60d4921d569f0b4b817e31e049cbc64d11d05f9 /pacman-c++/pixmapitem.h
parentfae7c3377c8995b217e620c5cf1e963b3ab1e84a (diff)
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make removal of items from scene delayed by one tick (looks better)
all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
Diffstat (limited to 'pacman-c++/pixmapitem.h')
-rw-r--r--pacman-c++/pixmapitem.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/pacman-c++/pixmapitem.h b/pacman-c++/pixmapitem.h
index 7560556..f57c22a 100644
--- a/pacman-c++/pixmapitem.h
+++ b/pacman-c++/pixmapitem.h
@@ -1,12 +1,11 @@
1#ifndef PIXMAPITEM__H 1#ifndef PIXMAPITEM__H
2#define PIXMAPITEM__H 2#define PIXMAPITEM__H
3 3
4#include "gameentity.h"
5#include <QtGui/QGraphicsObject> 4#include <QtGui/QGraphicsObject>
6#include <QtGui/QGraphicsScene> 5#include <QtGui/QGraphicsScene>
7 6
8class PixmapItem 7class PixmapItem
9 : public QGraphicsObject, public GameEntity 8 : public QGraphicsObject
10{ 9{
11public: 10public:
12 PixmapItem(QGraphicsItem *parent = 0); 11 PixmapItem(QGraphicsItem *parent = 0);