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| author | manuel <manuel@mausz.at> | 2011-04-11 14:15:59 +0200 |
|---|---|---|
| committer | manuel <manuel@mausz.at> | 2011-04-11 14:15:59 +0200 |
| commit | c68e77cac9558316ac16d58c0f6b888599ab021a (patch) | |
| tree | 556b4c36fb325a117dd2ff27c472689a82c1a156 /pacman-c++/sceneholder.cpp | |
| parent | 3c2e420d3418f326e091c67673f9eec610e45fc2 (diff) | |
| download | foop-c68e77cac9558316ac16d58c0f6b888599ab021a.tar.gz foop-c68e77cac9558316ac16d58c0f6b888599ab021a.tar.bz2 foop-c68e77cac9558316ac16d58c0f6b888599ab021a.zip | |
- make moving animation a bit smoother (on my computer at least)
- make animation stop after getting blocked
Diffstat (limited to 'pacman-c++/sceneholder.cpp')
| -rw-r--r-- | pacman-c++/sceneholder.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/pacman-c++/sceneholder.cpp b/pacman-c++/sceneholder.cpp index 49ce6e9..f13bf76 100644 --- a/pacman-c++/sceneholder.cpp +++ b/pacman-c++/sceneholder.cpp | |||
| @@ -89,7 +89,9 @@ void SceneHolder::updateMap(const Transmission::map_t& map) | |||
| 89 | m_actors[color] = actor; | 89 | m_actors[color] = actor; |
| 90 | m_scene->addItem(actor); | 90 | m_scene->addItem(actor); |
| 91 | actor->setPos(mapPositionToCoord(x, y)); | 91 | actor->setPos(mapPositionToCoord(x, y)); |
| 92 | } else { | 92 | } |
| 93 | else | ||
| 94 | { | ||
| 93 | Actor::Movement direction = | 95 | Actor::Movement direction = |
| 94 | Util::transmissionMovementToActor(cur & Transmission::direction_mask); | 96 | Util::transmissionMovementToActor(cur & Transmission::direction_mask); |
| 95 | actor->move(direction); | 97 | actor->move(direction); |
