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* Fixed asserttotycro2011-06-281-1/+1
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* "improved" guiMichael2011-06-271-0/+0
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* remove unused picture from googlemanuel2011-05-181-0/+0
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* add audio help filemanuel2011-05-171-0/+4
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* - fix protoc call on osx (that's the correct way now anyway)manuel2011-05-122-2/+4
| | | | - fix compiler warning
* remove unnecessary audio preloadmanuel2011-05-111-2/+0
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* fix another phonon issue with gaplessplayer (pause() is not synchron so we ↵manuel2011-05-112-5/+10
| | | | might start the second player although we issued pause())
* - fix audio plugin and make that a real interfacemanuel2011-05-1118-222/+344
| | | | | - that fixes a duplicate statis audiomanager (1x pacman, 1x audio plugin) on windows - display won/lost dialog upon gameend
* fix windows buildmanuel2011-05-114-4/+8
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* - refactorized audio once more: audio is now a plugin which gets loaded at ↵manuel2011-05-1018-195/+539
| | | | | | | | runtime - thus server has no dependency to phonon any more - remove client dependency to qtnetwork - fix enet deinitialization on windows
* fix windows console for servermanuel2011-05-061-0/+2
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* blamanuel2011-05-051-1/+1
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* compile instrucationsmanuel2011-05-051-0/+38
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* - the last fixes for new build setupmanuel2011-05-057-27/+65
| | | | - better connect dialog
* - refactorized the whole project and made a few subprojectsmanuel2011-05-0568-264/+562
| | | | | | - replaced tcp with enet - added connect dialog - some smaller bugfixes
* - add endless wait for playersmanuel2011-05-032-2/+7
| | | | - add eating order randomization
* fix phonon stuffmanuel2011-05-021-2/+8
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* add eating overlaymanuel2011-05-026-3/+61
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* fix animation zValuemanuel2011-05-022-4/+4
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* fix aimanuel2011-05-021-0/+3
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* smaller outputmanuel2011-05-027-20/+58
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* w000h00manuel2011-05-029-61/+269
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* - add intro sound on every roundmanuel2011-04-2523-164/+286
| | | | | | - add dieing sound - add dieing animation - add die on moving onto colorized block
* game rounds finally implemented:manuel2011-04-208-58/+109
| | | | | - game rounds will be detected during the round AND - a new map will be send in the NEXT tick to the clients
* nicer method of ending roundsmanuel2011-04-197-19/+32
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* Merge branch 'master' of ssh://manuel.mausz.at/foopmanuel2011-04-192-3/+3
|\ | | | | | | | | Conflicts: pacman-c++/server.cpp
| * Removed unnecessary codetotycro2011-04-192-33/+2
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* | coding conventionsmanuel2011-04-193-55/+10
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* | Merge branch 'master' of ssh://manuel.mausz.at/foopmanuel2011-04-196-28/+134
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| * don't always call setPostotycro2011-04-193-5/+6
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| * removed some debug outputtotycro2011-04-192-9/+0
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| * Added roundstotycro2011-04-196-27/+120
| | | | | | | | | | rounds will end when all points are removed TODO: end round when a pacman gets eaten
| * Added number of rounds parameter (unused)totycro2011-04-192-1/+22
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* | forgot a small api callmanuel2011-04-191-0/+1
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* remove old crapmanuel2011-04-191-6/+1
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* - add actor.canEat(other) to check if actor can eat other (note: that ↵manuel2011-04-189-34/+170
| | | | | | | doesn't mean that other can eat actor!!) - server now generated and sends the colorlist to the server in the first map update packet - add a better AI
* few bot improvementsmanuel2011-04-183-11/+22
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* more ai stuffmanuel2011-04-171-4/+17
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* funny ai implementationmanuel2011-04-174-43/+78
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* fix colorize block stuffmanuel2011-04-172-3/+5
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* more bot stuffmanuel2011-04-171-5/+5
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* if a player disconnect the player will now be a botmanuel2011-04-172-3/+18
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* get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵manuel2011-04-1711-6/+50
| | | | (it makes use of static casts)
* a bigger commit again:manuel2011-04-178-86/+200
| | | | | | - fix pacman movement. now more like real pacman (again). e.g. if you press a direction-key again: the pacman will move in that direction as soon as possible and no repeated keypress is needed - add random colorized blocks (without dieing yet) - add cmdline-option: --nocolorblocks to disable that
* fix eating_fruit sound (making it a bit longer)manuel2011-04-163-4/+2
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* fix build errormanuel2011-04-152-1/+2
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* add support for random bonus pointsmanuel2011-04-157-111/+185
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* add about dialogmanuel2011-04-152-3/+48
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* fix wrong left shift which fixes the invisible fourth player :)manuel2011-04-146-4/+23
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* instead of displaying the score of all possible players only display scores ↵manuel2011-04-141-3/+5
| | | | up to maxplayers