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* - add intro sound on every roundmanuel2011-04-251-11/+9
| | | | | | - add dieing sound - add dieing animation - add die on moving onto colorized block
* get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵manuel2011-04-171-0/+14
| | | | (it makes use of static casts)
* make removal of items from scene delayed by one tick (looks better)manuel2011-04-121-2/+12
| | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
* make constants::server externmanuel2011-04-111-16/+31
| | | | code cleanup
* Added code to play the cherry sound, but doesn't work heretotycro2011-04-111-0/+6
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* progresstotycro2011-04-111-3/+13
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* Added basic game logictotycro2011-04-111-0/+19