| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | - refactorized the whole project and made a few subprojects | manuel | 2011-05-05 | 1 | -72/+0 |
| | | | | | | | - replaced tcp with enet - added connect dialog - some smaller bugfixes | ||||
| * | - add intro sound on every round | manuel | 2011-04-25 | 1 | -11/+9 |
| | | | | | | | - add dieing sound - add dieing animation - add die on moving onto colorized block | ||||
| * | get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵ | manuel | 2011-04-17 | 1 | -0/+14 |
| | | | | | (it makes use of static casts) | ||||
| * | make removal of items from scene delayed by one tick (looks better) | manuel | 2011-04-12 | 1 | -2/+12 |
| | | | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color() | ||||
| * | make constants::server extern | manuel | 2011-04-11 | 1 | -16/+31 |
| | | | | | code cleanup | ||||
| * | Added code to play the cherry sound, but doesn't work here | totycro | 2011-04-11 | 1 | -0/+6 |
| | | |||||
| * | progress | totycro | 2011-04-11 | 1 | -3/+13 |
| | | |||||
| * | Added basic game logic | totycro | 2011-04-11 | 1 | -0/+19 |
