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path: root/pacman-c++/sceneholder.cpp
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* finding out which actor has eaten which element didn't work correctly. ↵manuel2011-04-121-11/+15
| | | | instead of checking that on client side the server now just sends the id of the actor withing the explicit empty id data field
* make the server a non gui applicationmanuel2011-04-121-10/+18
| | | | | | | | this required a lot of reorganization: - don't create ANY pixmaps. that requires QtGui - don't create and QtWidgets - thus SceneHolder is now a QGraphisScene itself - and MainWidgets is a QWidget having SceneHolder as member variable
* implement pointsleft countermanuel2011-04-111-5/+22
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* - server doesn't neet mainwidget.cppmanuel2011-04-111-2/+2
| | | | | - removed local mode (doesn't work anyway) - made movement more like orginal pacman
* - make moving animation a bit smoother (on my computer at least)manuel2011-04-111-1/+3
| | | | - make animation stop after getting blocked
* Fixed actor creation movementtotycro2011-04-111-5/+5
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* make constants::server externmanuel2011-04-111-2/+4
| | | | code cleanup
* implemented aitotycro2011-04-111-1/+1
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* Added code to play the cherry sound, but doesn't work heretotycro2011-04-111-2/+9
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* added missing filetotycro2011-04-111-0/+1
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* progresstotycro2011-04-111-7/+14
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* - make use of my_color (still TODO: pre-game dialog (with intro music) + ↵manuel2011-04-111-6/+3
| | | | | | display own color first in scoreboard) - remove some audio debugging noice
* - first round of coding cleanupmanuel2011-04-101-7/+22
| | | | - small sound fix
* first version of multiplayertotycro2011-04-091-1/+2
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* added .proto file and generated sourcestotycro2011-04-091-1/+1
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* hackishly disabled audio for srvtotycro2011-04-091-2/+13
| | | | made test movement work
* added some utilitytotycro2011-04-091-22/+11
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* Pull up methods from mainwidget to sceneholder for sharing in both client ↵totycro2011-04-091-0/+115
and server