| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | - refactorized the whole project and made a few subprojects | manuel | 2011-05-05 | 1 | -336/+0 |
| | | | | | | | - replaced tcp with enet - added connect dialog - some smaller bugfixes | ||||
| * | add eating overlay | manuel | 2011-05-02 | 1 | -0/+46 |
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| * | w000h00 | manuel | 2011-05-02 | 1 | -37/+63 |
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| * | - add intro sound on every round | manuel | 2011-04-25 | 1 | -32/+44 |
| | | | | | | | - add dieing sound - add dieing animation - add die on moving onto colorized block | ||||
| * | game rounds finally implemented: | manuel | 2011-04-20 | 1 | -12/+25 |
| | | | | | | - game rounds will be detected during the round AND - a new map will be send in the NEXT tick to the clients | ||||
| * | nicer method of ending rounds | manuel | 2011-04-19 | 1 | -6/+10 |
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| * | Merge branch 'master' of ssh://manuel.mausz.at/foop | manuel | 2011-04-19 | 1 | -2/+1 |
| |\ | | | | | | | | | Conflicts: pacman-c++/server.cpp | ||||
| | * | Removed unnecessary code | totycro | 2011-04-19 | 1 | -2/+1 |
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| * | | coding conventions | manuel | 2011-04-19 | 1 | -4/+2 |
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| * | don't always call setPos | totycro | 2011-04-19 | 1 | -1/+5 |
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| * | removed some debug output | totycro | 2011-04-19 | 1 | -2/+0 |
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| * | Added rounds | totycro | 2011-04-19 | 1 | -1/+8 |
| | | | | | | rounds will end when all points are removed TODO: end round when a pacman gets eaten | ||||
| * | - add actor.canEat(other) to check if actor can eat other (note: that ↵ | manuel | 2011-04-18 | 1 | -0/+10 |
| | | | | | | | | doesn't mean that other can eat actor!!) - server now generated and sends the colorlist to the server in the first map update packet - add a better AI | ||||
| * | few bot improvements | manuel | 2011-04-18 | 1 | -6/+6 |
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| * | get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵ | manuel | 2011-04-17 | 1 | -2/+2 |
| | | | | | (it makes use of static casts) | ||||
| * | a bigger commit again: | manuel | 2011-04-17 | 1 | -55/+65 |
| | | | | | | | - fix pacman movement. now more like real pacman (again). e.g. if you press a direction-key again: the pacman will move in that direction as soon as possible and no repeated keypress is needed - add random colorized blocks (without dieing yet) - add cmdline-option: --nocolorblocks to disable that | ||||
| * | add support for random bonus points | manuel | 2011-04-15 | 1 | -101/+114 |
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| * | - socket.write returns signed integer | manuel | 2011-04-12 | 1 | -2/+7 |
| | | | | | - make waka sound working | ||||
| * | minor improvments: better debug messages + no tabs :D | manuel | 2011-04-12 | 1 | -2/+3 |
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| * | make removal of items from scene delayed by one tick (looks better) | manuel | 2011-04-12 | 1 | -6/+20 |
| | | | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color() | ||||
| * | finding out which actor has eaten which element didn't work correctly. ↵ | manuel | 2011-04-12 | 1 | -11/+15 |
| | | | | | instead of checking that on client side the server now just sends the id of the actor withing the explicit empty id data field | ||||
| * | make the server a non gui application | manuel | 2011-04-12 | 1 | -10/+18 |
| | | | | | | | | | this required a lot of reorganization: - don't create ANY pixmaps. that requires QtGui - don't create and QtWidgets - thus SceneHolder is now a QGraphisScene itself - and MainWidgets is a QWidget having SceneHolder as member variable | ||||
| * | implement pointsleft counter | manuel | 2011-04-11 | 1 | -5/+22 |
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| * | - server doesn't neet mainwidget.cpp | manuel | 2011-04-11 | 1 | -2/+2 |
| | | | | | | - removed local mode (doesn't work anyway) - made movement more like orginal pacman | ||||
| * | - make moving animation a bit smoother (on my computer at least) | manuel | 2011-04-11 | 1 | -1/+3 |
| | | | | | - make animation stop after getting blocked | ||||
| * | Fixed actor creation movement | totycro | 2011-04-11 | 1 | -5/+5 |
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| * | make constants::server extern | manuel | 2011-04-11 | 1 | -2/+4 |
| | | | | | code cleanup | ||||
| * | implemented ai | totycro | 2011-04-11 | 1 | -1/+1 |
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| * | Added code to play the cherry sound, but doesn't work here | totycro | 2011-04-11 | 1 | -2/+9 |
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| * | added missing file | totycro | 2011-04-11 | 1 | -0/+1 |
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| * | progress | totycro | 2011-04-11 | 1 | -7/+14 |
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| * | - make use of my_color (still TODO: pre-game dialog (with intro music) + ↵ | manuel | 2011-04-11 | 1 | -6/+3 |
| | | | | | | | display own color first in scoreboard) - remove some audio debugging noice | ||||
| * | - first round of coding cleanup | manuel | 2011-04-10 | 1 | -7/+22 |
| | | | | | - small sound fix | ||||
| * | first version of multiplayer | totycro | 2011-04-09 | 1 | -1/+2 |
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| * | added .proto file and generated sources | totycro | 2011-04-09 | 1 | -1/+1 |
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| * | hackishly disabled audio for srv | totycro | 2011-04-09 | 1 | -2/+13 |
| | | | | | made test movement work | ||||
| * | added some utility | totycro | 2011-04-09 | 1 | -22/+11 |
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| * | Pull up methods from mainwidget to sceneholder for sharing in both client ↵ | totycro | 2011-04-09 | 1 | -0/+115 |
| and server | |||||
