| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | bla | manuel | 2011-05-05 | 1 | -1/+1 |
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| * | compile instrucations | manuel | 2011-05-05 | 1 | -0/+38 |
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| * | - the last fixes for new build setup | manuel | 2011-05-05 | 7 | -27/+65 |
| | | | | | - better connect dialog | ||||
| * | - refactorized the whole project and made a few subprojects | manuel | 2011-05-05 | 68 | -264/+562 |
| | | | | | | | - replaced tcp with enet - added connect dialog - some smaller bugfixes | ||||
| * | - add endless wait for players | manuel | 2011-05-03 | 2 | -2/+7 |
| | | | | | - add eating order randomization | ||||
| * | fix phonon stuff | manuel | 2011-05-02 | 1 | -2/+8 |
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| * | add eating overlay | manuel | 2011-05-02 | 6 | -3/+61 |
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| * | fix animation zValue | manuel | 2011-05-02 | 2 | -4/+4 |
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| * | fix ai | manuel | 2011-05-02 | 1 | -0/+3 |
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| * | smaller output | manuel | 2011-05-02 | 7 | -20/+58 |
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| * | w000h00 | manuel | 2011-05-02 | 9 | -61/+269 |
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| * | - add intro sound on every round | manuel | 2011-04-25 | 23 | -164/+286 |
| | | | | | | | - add dieing sound - add dieing animation - add die on moving onto colorized block | ||||
| * | game rounds finally implemented: | manuel | 2011-04-20 | 8 | -58/+109 |
| | | | | | | - game rounds will be detected during the round AND - a new map will be send in the NEXT tick to the clients | ||||
| * | nicer method of ending rounds | manuel | 2011-04-19 | 7 | -19/+32 |
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| * | Merge branch 'master' of ssh://manuel.mausz.at/foop | manuel | 2011-04-19 | 2 | -3/+3 |
| |\ | | | | | | | | | Conflicts: pacman-c++/server.cpp | ||||
| | * | Removed unnecessary code | totycro | 2011-04-19 | 2 | -33/+2 |
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| * | | coding conventions | manuel | 2011-04-19 | 3 | -55/+10 |
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| * | | Merge branch 'master' of ssh://manuel.mausz.at/foop | manuel | 2011-04-19 | 6 | -28/+134 |
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| | * | don't always call setPos | totycro | 2011-04-19 | 3 | -5/+6 |
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| | * | removed some debug output | totycro | 2011-04-19 | 2 | -9/+0 |
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| | * | Added rounds | totycro | 2011-04-19 | 6 | -27/+120 |
| | | | | | | | | | | | rounds will end when all points are removed TODO: end round when a pacman gets eaten | ||||
| | * | Added number of rounds parameter (unused) | totycro | 2011-04-19 | 2 | -1/+22 |
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| * | | forgot a small api call | manuel | 2011-04-19 | 1 | -0/+1 |
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| * | remove old crap | manuel | 2011-04-19 | 1 | -6/+1 |
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| * | - add actor.canEat(other) to check if actor can eat other (note: that ↵ | manuel | 2011-04-18 | 9 | -34/+170 |
| | | | | | | | | doesn't mean that other can eat actor!!) - server now generated and sends the colorlist to the server in the first map update packet - add a better AI | ||||
| * | few bot improvements | manuel | 2011-04-18 | 3 | -11/+22 |
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| * | more ai stuff | manuel | 2011-04-17 | 1 | -4/+17 |
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| * | funny ai implementation | manuel | 2011-04-17 | 4 | -43/+78 |
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| * | fix colorize block stuff | manuel | 2011-04-17 | 2 | -3/+5 |
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| * | more bot stuff | manuel | 2011-04-17 | 1 | -5/+5 |
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| * | if a player disconnect the player will now be a bot | manuel | 2011-04-17 | 2 | -3/+18 |
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| * | get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵ | manuel | 2011-04-17 | 11 | -6/+50 |
| | | | | | (it makes use of static casts) | ||||
| * | a bigger commit again: | manuel | 2011-04-17 | 8 | -86/+200 |
| | | | | | | | - fix pacman movement. now more like real pacman (again). e.g. if you press a direction-key again: the pacman will move in that direction as soon as possible and no repeated keypress is needed - add random colorized blocks (without dieing yet) - add cmdline-option: --nocolorblocks to disable that | ||||
| * | fix eating_fruit sound (making it a bit longer) | manuel | 2011-04-16 | 3 | -4/+2 |
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| * | fix build error | manuel | 2011-04-15 | 2 | -1/+2 |
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| * | add support for random bonus points | manuel | 2011-04-15 | 7 | -111/+185 |
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| * | add about dialog | manuel | 2011-04-15 | 2 | -3/+48 |
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| * | fix wrong left shift which fixes the invisible fourth player :) | manuel | 2011-04-14 | 6 | -4/+23 |
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| * | instead of displaying the score of all possible players only display scores ↵ | manuel | 2011-04-14 | 1 | -3/+5 |
| | | | | | up to maxplayers | ||||
| * | fix algo | manuel | 2011-04-14 | 1 | -0/+8 |
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| * | place actors at random positions | manuel | 2011-04-14 | 4 | -31/+81 |
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| * | add dynamic player count for client. currently works only with 1 player as ↵ | manuel | 2011-04-14 | 6 | -49/+60 |
| | | | | | server doesn't send the initial map to the clients | ||||
| * | add commandline options to server (not fully done yet) | manuel | 2011-04-14 | 6 | -15/+1594 |
| | | | | | fix client crash when sound is not available | ||||
| * | encapsulate gapless audioplayer commit from yesterday into an own class ↵ | manuel | 2011-04-14 | 8 | -96/+198 |
| | | | | | | | (gaplessaudioplayer) added two new menu entrys: toggle sound + toggle ambient sound (2. very useful!) | ||||
| * | some speed improvments regarding protobuf | manuel | 2011-04-13 | 6 | -21/+34 |
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| * | - rewrite network methods (ugly but good performance) | manuel | 2011-04-13 | 7 | -80/+190 |
| | | | | | - fix memleaks | ||||
| * | remove sound not used anymore | manuel | 2011-04-13 | 1 | -0/+0 |
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| * | try to play the sound more gapless. if that won't work for totycro I'll ↵ | manuel | 2011-04-13 | 4 | -18/+58 |
| | | | | | revert the crap. it makes the code really ugly | ||||
| * | adding google sounds | manuel | 2011-04-13 | 15 | -10/+33 |
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| * | remove animationmanager (for now?) | manuel | 2011-04-12 | 5 | -115/+3 |
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