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#ifndef GAMEENTITY_H
#define GAMEENTITY_H
#include <QtGlobal>
class Actor;
/**
* Base class for entities that interact in the game
*/
class GameEntity
{
public:
GameEntity();
virtual ~GameEntity()
{};
/* returns whether the actor may enter this field */
virtual bool checkEnter(Actor *)
{
return true;
}
/* performs action when this actor acctually enters
* returns whether this entity survives the entering
*/
virtual bool enter(Actor *)
{
/* default to no action/survive */
return true;
}
/* check whether this entity is regarded as eaten
* (and can be removed in the next tick)
*/
virtual bool eaten()
{
return m_eaten;
}
/* called when an instance acctually dies for creating effects */
virtual void onDie(Actor *)
{};
protected:
bool m_eaten;
};
#endif // GAMEENTITY_H
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