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#ifndef GAMEENTITY_H
#define GAMEENTITY_H
#include <QtGlobal>
class Actor;
/**
* Base class for entities that interact in the game
*/
class GameEntity {
public:
GameEntity();
virtual ~GameEntity() {};
// returns whether the actor may enter this field
virtual bool checkEnter(Actor *actor) { Q_UNUSED(actor); return true; } // default to true
// performs action when this actor acctually enters
// returns whether this entity survives the entering
virtual bool enter(Actor *actor) { Q_UNUSED(actor); return true; } // default to no action/survive
// check whether this entity is regarded as eaten
// (and can be removed in the next tick)
virtual bool eaten() { return m_eaten; }
// called when an instance acctually dies for creating effects
virtual void onDie(Actor *actor) { Q_UNUSED(actor); };
protected:
bool m_eaten;
};
#endif // GAMEENTITY_H
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