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#ifndef GAMEENTITY_H
#define GAMEENTITY_H

#include <QtGlobal>

class Actor;

/**
 * Base class for entities that interact in the game
 */
class GameEntity {
public:
  GameEntity();
  virtual ~GameEntity() {};

  // returns whether the actor may enter this field
  virtual bool checkEnter(Actor *actor) { Q_UNUSED(actor); return true; } // default to true

  // performs action when this actor acctually enters
  // returns whether this entity survives the entering
  virtual bool enter(Actor *actor) { Q_UNUSED(actor); return true; } // default to no action/survive

  // check whether this entity is regarded as eaten
  // (and can be removed in the next tick)
  virtual bool eaten() { return m_eaten; }

  // called when an instance acctually dies for creating effects
  virtual void onDie(Actor *actor) { Q_UNUSED(actor); };


protected:
  bool m_eaten;
};

#endif // GAMEENTITY_H