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#ifndef MAINWIDGET_H
#define MAINWIDGET_H

#include <QtGui>
#include <QtCore>

#include "constants.h"
#include "pixmapitem.h"

class Actor;

class MainWidget
  : public QWidget
{
  Q_OBJECT

public:
  MainWidget();

protected:
  // handling of current key
  virtual void keyPressEvent(QKeyEvent* );
  virtual void keyReleaseEvent(QKeyEvent* );

private:
  void createGui();

  void updateMap(const Transmission::map_t& map);

  void updateScore();

  QVector< QVector< PixmapItem* > > visualMap;

  // data conversion
  QPoint mapPositionToCoord(unsigned int x, unsigned int y);

  // GUI elements needed in the progress of the game
  QList<QGridLayout*> m_playerScoreLayouts;
  QGraphicsScene *m_scene;

  // map of actors in order to keep track of those instances
  QMap<Color::Color, Actor*> m_actors;

  // key currently pressed by user
  Transmission::field_t m_currentKey;

  // translate Qt::Key to our key format
  Transmission::field_t translateKey(int);
};

#endif // MAINWIDGET_H