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#ifndef MAINWIDGET_H
#define MAINWIDGET_H
#include <QtGui>
#include <QtCore>
#include "constants.h"
#include "pixmapitem.h"
class Actor;
class MainWidget
: public QWidget
{
Q_OBJECT
public:
MainWidget();
protected:
// handling of current key
virtual void keyPressEvent(QKeyEvent* );
virtual void keyReleaseEvent(QKeyEvent* );
private:
void createGui();
void updateMap(const Transmission::map_t& map);
void updateScore();
QVector< QVector< PixmapItem* > > visualMap;
// data conversion
QPoint mapPositionToCoord(unsigned int x, unsigned int y);
// GUI elements needed in the progress of the game
QList<QGridLayout*> m_playerScoreLayouts;
QGraphicsScene *m_scene;
// map of actors in order to keep track of those instances
QMap<Color::Color, Actor*> m_actors;
// key currently pressed by user
Transmission::field_t m_currentKey;
// translate Qt::Key to our key format
Transmission::field_t translateKey(int);
};
#endif // MAINWIDGET_H
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