| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | - refactorized the whole project and made a few subprojects | manuel | 2011-05-05 | 1 | -81/+0 |
| | | | | | | | - replaced tcp with enet - added connect dialog - some smaller bugfixes | ||||
| * | add eating overlay | manuel | 2011-05-02 | 1 | -0/+1 |
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| * | w000h00 | manuel | 2011-05-02 | 1 | -2/+7 |
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| * | - add intro sound on every round | manuel | 2011-04-25 | 1 | -3/+4 |
| | | | | | | | - add dieing sound - add dieing animation - add die on moving onto colorized block | ||||
| * | game rounds finally implemented: | manuel | 2011-04-20 | 1 | -0/+1 |
| | | | | | | - game rounds will be detected during the round AND - a new map will be send in the NEXT tick to the clients | ||||
| * | - add actor.canEat(other) to check if actor can eat other (note: that ↵ | manuel | 2011-04-18 | 1 | -0/+1 |
| | | | | | | | | doesn't mean that other can eat actor!!) - server now generated and sends the colorlist to the server in the first map update packet - add a better AI | ||||
| * | funny ai implementation | manuel | 2011-04-17 | 1 | -1/+3 |
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| * | get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵ | manuel | 2011-04-17 | 1 | -1/+7 |
| | | | | | (it makes use of static casts) | ||||
| * | encapsulate gapless audioplayer commit from yesterday into an own class ↵ | manuel | 2011-04-14 | 1 | -6/+1 |
| | | | | | | | (gaplessaudioplayer) added two new menu entrys: toggle sound + toggle ambient sound (2. very useful!) | ||||
| * | try to play the sound more gapless. if that won't work for totycro I'll ↵ | manuel | 2011-04-13 | 1 | -1/+6 |
| | | | | | revert the crap. it makes the code really ugly | ||||
| * | adding google sounds | manuel | 2011-04-13 | 1 | -1/+2 |
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| * | - socket.write returns signed integer | manuel | 2011-04-12 | 1 | -1/+2 |
| | | | | | - make waka sound working | ||||
| * | make removal of items from scene delayed by one tick (looks better) | manuel | 2011-04-12 | 1 | -4/+2 |
| | | | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color() | ||||
| * | finding out which actor has eaten which element didn't work correctly. ↵ | manuel | 2011-04-12 | 1 | -1/+2 |
| | | | | | instead of checking that on client side the server now just sends the id of the actor withing the explicit empty id data field | ||||
| * | minor movement improvements | manuel | 2011-04-11 | 1 | -2/+6 |
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| * | - first round of coding cleanup | manuel | 2011-04-10 | 1 | -7/+8 |
| | | | | | - small sound fix | ||||
| * | major audio rewrite | manuel | 2011-04-10 | 1 | -3/+2 |
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| * | transmit game score | totycro | 2011-04-10 | 1 | -0/+8 |
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| * | make audioplayer useful | manuel | 2011-04-08 | 1 | -4/+0 |
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| * | add some sounds | manuel | 2011-04-07 | 1 | -0/+11 |
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| * | - make a few optimizations to actor sprites | manuel | 2011-04-06 | 1 | -4/+16 |
| | | | | | - make actor move via keyboard! | ||||
| * | merge | totycro | 2011-04-06 | 1 | -0/+2 |
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| * | some minor cleanup | manuel | 2011-04-06 | 1 | -3/+3 |
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| * | Added simple scorebox | totycro | 2011-04-05 | 1 | -0/+1 |
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| * | add icon method for actor | manuel | 2011-04-05 | 1 | -0/+2 |
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| * | - we love ogg, we hate mp3/wav | manuel | 2011-04-05 | 1 | -1/+0 |
| | | | | | | - a lot of coding style/intent fix - add constant.h to pro files | ||||
| * | Use only 1 color format for everything | totycro | 2011-04-04 | 1 | -9/+4 |
| | | | | | Simple map parsing for Blocks and Bonus points | ||||
| * | adding sound | manuel | 2011-04-04 | 1 | -1/+1 |
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| * | Merge branch 'master' of ssh://manuel.mausz.at/foop | manuel | 2011-04-04 | 1 | -1/+2 |
| |\ | | | | | | | | | | | Conflicts: pacman-c++/main.cpp pacman-c++/pacman.qrc | ||||
| * | | add more pacmans | manuel | 2011-04-04 | 1 | -3/+3 |
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| * | added simple pacman animation | manuel | 2011-04-04 | 1 | -0/+2 |
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| * | fix intend | manuel | 2011-04-03 | 1 | -16/+16 |
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| * | extreme cleanup | manuel | 2011-04-03 | 1 | -0/+30 |
