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path: root/pacman-c++/point.h
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* - refactorized the whole project and made a few subprojectsmanuel2011-05-051-24/+0
| | | | | | - replaced tcp with enet - added connect dialog - some smaller bugfixes
* - add intro sound on every roundmanuel2011-04-251-1/+1
| | | | | | - add dieing sound - add dieing animation - add die on moving onto colorized block
* get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵manuel2011-04-171-1/+6
| | | | (it makes use of static casts)
* make removal of items from scene delayed by one tick (looks better)manuel2011-04-121-2/+2
| | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
* Added code to play the cherry sound, but doesn't work heretotycro2011-04-111-0/+2
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* progresstotycro2011-04-111-1/+1
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* Added basic game logictotycro2011-04-111-0/+2
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* - first round of coding cleanupmanuel2011-04-101-1/+2
| | | | - small sound fix
* add some soundsmanuel2011-04-071-1/+1
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* adding normal pointsmanuel2011-04-071-0/+14